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About Us:
Found Dice is a two man partnership formed in late 2005 between Alexander Gilmore and Justin Cordingley. They put together their ambitions to make a new collectable game based around a simple concept, which evolved and refined itself into their complicated little card game (title).

Justin’s Note:
I'm just a lazy guy with a few ideas and a few dreams. Some people want to be actors, rock stars, or politicians. I want to be creative, I want to be entertained, and I want to etch out my own little place in the world. So I joined the vast network of indies out there; people that want to make a living for themselves, even though it rarely means vast wealth or fans.

Alex's Note:
Long nights of sleep deprivation and weeks of putting it off were hallmark points of this project. Most of our procrastination came from building prototypes for testing and the hours of cutting we originally anticipated it to be. Oh wait, this is supposed to be about me… enh, screw it.

The History of Hope:
Hope came about as an early morning (about five thirty) conversation over a chat client about whether or not we should finish developing the game and try to sell it to Hasbro or another big publishing company like that, or go with our original plan to stick to the indie path all the way. Out of this conversation came the joke that we were going to try and push our way into the market like a flying dropkick to the ‘junk’ from Hope. “Hope being a three hundred pound Texan woman.”
As the conversation went on, we quickly re-forged Hope into our trademark character, and she’s been giving us that little extra touch of confidence since.

Mission Statement:
We’re trying to create an experience, rather than just a product. (game name) is the result of our hours of our personal time, effort, and consumption of really unhealthy amounts of sugary death water (link to products consumed list).
Our Hope is to create a community of enthusiasts who enjoy getting together to talk, battle, share strategies and otherwise enjoy our work along side us.